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Lyra Animation Studios
Role: Rigging Artist / Animator
Timeline: 3 months (Fall 2017)
Platform: Projection Mapping -  Animation Film
Software: Maya

Lyra Studio is an animation project at Carnegie Mellon University’s Entertainment Technology Center. We are creating an animated short film using projection mapping technology. Utilizing the strengths of this medium, we have produced an engaging narrative by blending spatial augmented reality with the use of real objects on a tabletop setting.

 

The story is about a sticky note coming to life and going on a journey by interacting with the objects in the environment around it.

 

My Contributions:

As the project involved a story based on origami characters, it gave me an interesting rigging challenge. Having rigged hard surface and organic models, preparing a rig for a model that moves like paper, while retaining the characteristics of the organic creature was very challenging. I rigged all the characters and created the animations for all the sequences with the paper including its transformation into a bunny.

Ripieno - Melody of Life
Role: Rigging Artist / Animator
Timeline: 3 months (Spring 2017)
Platform: VR / 360 Animation Film
Software: Maya, MotionBuilder

Ripieno is an animation project focusing on cultural identity through song and dance. It is a 360° animated short that tells the story of Manny, a brand new doll who is trying to figure out his own method of self-expression by learning dances from the other dolls in the workshop. Through spatial sound, motion capture, and careful cultural research, we created an immersive and impactful narrative that explores the potential of directing story in the virtual reality space.

My Contributions:

As the rigging artist and the animator, I was responsible for integrating motion capture data into the rigs. Within a very short span of time, I implemented 21different motion capture sequences into the rigs. I was also responsible for cleaning up the animations and creating seamless motion.

Accolades:
  • Officially screened during the "Animaze 2017" Film Festival at Montreal.

  • Officially screened during the "VR Fest 2017" in Mexico.

  • Officially screened at "Pittsburgh Shorts" festival.

Ant Wars
My Contributions:
Role: 3D Modeller / Rigging Artist / Animator
Timeline: 48 hours (Jan 2018)
Platform: PC
Software: Maya

Ant Wars was a game made at the Pittsburgh Global Game Jam in less than 48 hours. It is a two player turn-based strategy competitive game where you play as robotic ants to try and destroy the enemy's transmission tower. With every turn, you can make a fixed number of moves to strategically position your ants to destroy your opponents' ants or tower

 

As the character modeler, I was responsible for creating the ant models for the game. Within a short span of 48 hours, I was able to model, rig and animate the crab and produced a polished game.

Oh Crab!
Role: 3D Modeller / Rigging Artist / Animator
Timeline: 48 hours (Jan 2017)
Platform: PC
Software: Maya

Oh Crab! was a game made at the Pittsburgh Global Game Jam in less than 48 hours. It is a two player competitive game where you play as crabs to try and collect the most gems before time runs out. Watch out for the waves, hide in the caves!

 

My Contributions:

As the character modeler, I was responsible for creating the crab models for the game. Within a short span of 48 hours, I was able to model, rig and animate the crab and produced a polished game.

Ordon
Role: 3D Modeller / Rigging Artist / Animator
Timeline: 2 weeks (September 2016)
Platform: VR / HTC Vive
Software: Maya

Ordon is an interactive Vive game where you play the role of a soldier who has to take a sorcerer from a burning Village to a castle fighting humanoid enemies and blocking spears and arrows on the way.

My Contributions:

I was responsible for creating 3d character models ,rigs and animating them within a span of 2 weeks.

Son of Krypton
Role: 3D Modeller / Rigging Artist / Animator
Timeline: 2 weeks (October 2016)
Platform: VR / Oculus Rift , Leapmotion
Software: Maya

The city of Metropolis is being terrorized by Alien robots and a Giant Spaceship and Superman has to save them. The Son of krypton is an interactive game that uses oculus and leapmotion hand tracking

My Contributions:

I was responsible for creating 3d character models ,rigs and animating them within a span of 2 weeks.

Chaaase!!!
Role: 2d Artist
Timeline: 2 weeks (October 2016)
Platform: Jam-O-Drum
Software: Adobe Photoshop

Chaaase is a 4 player 2D Jam-O-Drum Game where the One player takes up the role of the cat and the other three are mice. The mice are supposed to collect cheese and when 2 mice come together they make a baby which serves as an extra life whenever the cat eats any one of three big mice.

My Contributions:

I was responsible for creating spritesheet animations and 2d character models for the game.

Survival
Role: 3D Modeller / Rigging Artist / Animator
Timeline: 2 weeks (November 2016)
Platform: Cave
Software: Maya

Survival is a cave based game where you are a scientist in a space station carrying cargo from an alien planet. You have to decode videos to get directions and fight off aliens to get to the destination.

My Contributions:

I was responsible for creating the 3d alien model as well as providing the rig and animations for it.

Bunny Battle
Role: 3D Modeller / Rigging Artist / Animator
Timeline: 2 weeks (December - 2016)
Platform: PC / Kinect
Software: Maya

Bunny battle is an interactive 2 player racing game where the players assume the role of bunnies. The players jump on trampolines as the bunnies hop through multiple terrains avoiding obstacles, collecting various powerups in a race to make it to the bunny village first.

My Contributions:

I was responsible for creating the 3D bunny assets and providing the rigs and animations for it.

Sacrificial Chamber
Role: 3D Modeller /Lighting Artist/ Designer
Timeline: 2 weeks (March - 2016)
Platform: PC
Software: Sketch up/Auto-Cad/Lumion 5.0/i-movie​

The sacrificial chamber is one of my passion projects to learn environment design and to take a model or a design through the pipeline by myself. I designed an environment which has 3 levels 

1. Cleansing Room

2. Holocaustum

3. Sacrifice

which is the ritual for human sacrifice.

 

My Contributions:

I created a plan for this environment using Auto-Cad and then created the 3D models using sketch-up based on the plan. I used Lumion for lighting walk-through and renders. For sound effects and movie cuts I used i-movie.

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